blog

  1. 96. frankenstein drawing!

    2024-05-15 22:55:57 UTC
    I made up an art exercise that I’m sure other people do all the time because I saw it in a book but I at least came up with a cute name for it. It’s called a Frankenstein sketch!What you do is grab a notebook and a pencil, and go…

  2. 95. what story are you telling?

    2024-05-15 22:50:19 UTC
    the stories we tell about our lives go on to shape our lives. this is definitely true for me - I’ve always been able to “brainwash” myself into doing things by accepting a story I realized today that the narrative lens I’ve been seeing my life through is disjointed. I’m…

  3. 94. hit record

    2024-05-12 04:12:51 UTC
    Stop starting from scratch! Stop overplanning and overstudying and overbrainstorming. Just GO Record a song and make a music video for it! Draw a comic book story. Write a short story. Film an educational TikTok for artists. There is some resistance here! What if my song is bad? Shouldn’t I…

  4. 93. life doesn’t last forever

    2024-05-12 04:07:59 UTC
    This video is an interview with the writer of Battlefield Earth, often considered the worst movie of all time He was a young writer, afraid of failure, afraid that no more jobs would come, so he took a big paycheque to write the script, and it spiralled out of control.…

  5. 92. push ideas further

    2024-05-07 02:12:32 UTC
    to “push” is a term in animation, drawing and design. The point is you go further into what makes something unique Why push an idea? Pushing is the act of going further. You see it in character design a lot. A pointy nose could be LONG like a carrot. A…

  6. 91. think like an alien

    2024-05-07 00:04:47 UTC
    I saw this advice in a sketching book, like an alien Dash 💨 one who has never seen a person‘s face before, isn’t used to the third dimension. without norms, an alien sees things as they are

  7. 90. less is more

    2024-05-06 23:27:14 UTC
    the great artist does not spend more time or put more lines down. they put the right lines down focus less on nailing the details or making everything perfect. simply sketch and explore. get comfortable and use materials! explore and discover your style. push yourself to draw outside or animate…

  8. 89. do quick studies

    2024-05-06 07:14:48 UTC
    instead of drawing one thing for an hour, draw a bunch of things! that process of shading things in is fine but the learning comes from quick sketches and experiments

  9. 88. pour emotion into your art

    2024-05-06 07:09:04 UTC
    I tend to hold back and focus on technical skills until some random day i get tipsy and pour my heart out just do that! let loose. Open yourself up and open your heart up because life is too short and this is all that we have and you’re dying.…

  10. 87. be ok being bad at stuff

    2024-05-06 07:07:03 UTC
    allows you to try and not care about the the immediate work being good. funny enough that amateur work can be great

  11. 86. sometimes you throw away work

    2024-04-08 17:10:38 UTC
    I spent a great deal of time making a scene and the project changed. It’s hard to let go of the project. it’s hard to change. It’s hard to face the limits of my skill But here I am, employed and focusing in. It’s a good job. I have to…

  12. 85. embrace breaks

    2024-04-05 21:27:45 UTC
    u need rest and to prep mentally. don’t feel guilty! enjoy

  13. 84. buy 3d models

    2024-04-05 21:26:34 UTC
    saves time

  14. 83. set yourself up for success

    2024-04-05 21:26:04 UTC
    preparing everything is so key to animation. folders n stuff. have a plan and references

  15. 82. Use a pencil and paper to prevent tunnel vision

    2024-03-31 15:56:10 UTC
    I see so many designers get wrapped up in executing a specific idea. once you’ve put hours in, it’s impossible to see it objectively. We get tunnel vision Using paper and pencil to roughly sketch out ideas first frees you to start fresh, to move things around to delete things…

  16. 81. rotoscope is magic

    2024-03-14 06:33:19 UTC
    Is rotoscoping lazy animation? Is it cheating? Finding another artist’s work or footage and tracing it Recently I was struggling to animate a man walking away from the camera for my Joe Pera animation and again for an upcoming animation. It’s hard to animate a person walking away! I even…

  17. 80. there’s always one more dish

    2024-02-29 01:56:41 UTC
    you finish washing the dishes and wipe the counter. that’s when you inevitably find a dirty spatula. so you have to get your hands wet again or leave it at 99% Soooo this is true for animation. it’s not finished until it’s finished. The best thing to do it get…

  18. 79. Choosing is hard, gotta choose tho

    2024-02-29 01:52:32 UTC
    I’m a pretty happy person. Been really lucky There’s something holding me back. I don’t want to choose. I don’t want to choose a job or choose a project. I want comfort, not change. But the time comes and it has. To face reality and make a choice. I can…

  19. 78. lip syncing is about shifting mouth positions

    2024-02-21 19:30:47 UTC
    I’m lip syncing a large amount of dialogue for the Joe Pera sleep animation. In my last post on how to lip syncing I wrote that it’s about rhythm - that means you want to hit the timing of when the mouth is open or closed In this post I…

  20. 77. Be your own editor

    2024-02-07 06:24:49 UTC
    This could really be seven blog posts but they all came from one 1982 scifi magazine on writer’s block. Robert Sheckley describes a few tricks 1. Return to simplicity. When he started writing it was easy, as he got sophisticated it became difficult. return to the basics to get back…

  21. 76. add camera movement in post, not during animation

    2024-01-30 23:22:42 UTC
    Moving the camera before finishing animation just makes it harder to animate the shot and it locks you into camera moves prematurely. if it’s just pans, make a big image and animate it after.

  22. 75. focus on form, not line

    2024-01-26 23:22:00 UTC
    David Hockney’s iPad art is totally loose and amateur. it captures something real and honest.

  23. 74. i wont give up

    2024-01-24 23:22:00 UTC

  24. 73. link up with a creator

    2024-01-24 23:20:00 UTC
    and their launch

  25. 72. animating mouth talking is about hitting rhythm

    2024-01-24 04:37:00 UTC
    hitting rhythm

© Jeremy Nir
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